Game reward pools
Local sandbox only. Test pools and payments use TEST balances with no redeemable value. The real-token economy is not live.
Each game's pool is funded by creator top-ups and player payments. Its creator can distribute or withdraw available funds. A pool balance is not a guaranteed prize fund.
You approve each payment
Before spending, a Spawn-owned confirmation shows the game, what you are buying, the exact token total and your remaining balance. Confirm once to pay that amount, or cancel. A game cannot spend merely because you signed in or pressed Play, and changing the price requires new approval.
Private previews and local development use clearly labelled test payments with no real tokens.
Single-player competitions
Enter → Submit a score → Creator review → Reward
Players approve any entry charge before participating. The game records submissions against their Spawn identity. The creator reviews the entries, selects recipients and confirms rewards in the creator dashboard.
Browser-only games should not automatically pay for a client-reported win. Scores and replays can be manipulated; manual review reduces automatic exposure but does not prove honest play. Approval means reviewed by the creator, not certified by Spawn.
Multiplayer creators operate their own game servers and protect their gameplay rules. Any server-authorized reward integration remains scoped to that game's available pool.
Example
A creator adds 100 tokens. A player approves a 10-token entry: the pool becomes 110. After review, the creator awards 4 tokens: the player's balance increases by 4 and the pool becomes 106.
Illustration only; no fees assumed. Token economics are not finalized.
Once credited, a reward belongs to the player. Creators cannot reclaim it or spend funds already committed to pending obligations.
Local accounts start with 100 TEST. Entry is fixed at 10 TEST. The balance panel and game entries use the same persistent test balance. Real-token pricing, fees and financial services are not enabled.